Supplementary Explanation Pages
Mesh Material Import Settings

First, please import the GLB file and set the 'Choose Pipeline Stack' to 'Materials' during the import.
If UV overlap occurs, set the "Light Map Coordinate Index" to "0" in the static mesh settings in UE5.
If the lighting and shadow rendering are not accurate, adjust the "Light Map Resolution" value by increasing it as needed.

Recommended settings (The mesh can be imported with materials and textures fully adjusted.)
First, import the GLB file, and then import the FBX file, setting the "Material Import Method" to "Create New Materials." This will automatically insert the adjusted materials into the mesh's material slots.

If you import in the reverse order, the adjusted materials will not be imported automatically, so you will need to customize them manually. When importing both at the same time or in reverse order, please set the "Material Import Method" to "Do Not Create Materials." In this case, the adjusted materials will be imported, and you can then manually insert the materials into the mesh.
To have everything adjusted automatically, it is recommended to first import the GLB file, followed by the FBX file, in two separate import steps.
